LXD weekly status #30
Stéphane Graber
on 16 January 2018
Tags: containers , Linux Containers , LXD
Introduction
The main highlight for this week was the inclusion of the new proxy
device in LXD, thanks to the hard work of some University of Texas students!
The rest of the time was spent fixing a number of bugs, working on various bits of kernel work, getting the upcoming clustering work to go through our CI process and preparing for a number of planning meetings that are going on this week.
Upcoming conferences and events
- FOSDEM 2018 (Brussels, February 2018)
Ongoing projects
The list below is feature or refactoring work which will span several weeks/months and can’t be tied directly to a single Github issue or pull request.
- Distributed database for LXD clustering
- Various kernel work
- Stable release work for LXC, LXCFS and LXD
Upstream changes
The items listed below are highlights of the work which happened upstream over the past week and which will be included in the next release.
LXD
- Added support for a new
proxy
device, allowing for tcp redirection. - Removed a trailing newline from the lxc-formatted idmap entries.
- Serialized the addition of new storage pools and networks.
- Fixed auto-completion of container names.
- Fixed
lxc file edit
when run using the LXD snap. - Fixed bad wording in the
lxc storage
help. - Changed DefaultIdmapset to take a username as argument.
- Made
lxc storage volume
fail properly when passed an empty pool name. - Fixed a bug which was causing some firewall rules to still be added when disabled.
LXC
- Improved idmap error handling.
- Fixed bad console logsize.
- Updated the Alpine template to allow keeping sys_ptrace.
LXCFS
- Nothing to report
Distribution work
This section is used to track the work done in downstream Linux distributions to ship the latest LXC, LXD and LXCFS as well as work to get various software to work properly inside containers.
Ubuntu
- Nothing to report (build farm was offline)
Snap
- Nothing to report (build farm was offline)
Ubuntu cloud
Ubuntu offers all the training, software infrastructure, tools, services and support you need for your public and private clouds.
Newsletter signup
Related posts
Implementing an Android™ based cloud game streaming service with Anbox Cloud
Since the outset, Anbox Cloud was developed with a variety of use cases for running Android at scale. Cloud gaming, more specifically for casual games as...
Containerization vs. Virtualization : understand the differences
Containerization vs. Virtualization : understand the differences and benefits of each approach, as well as connections to cloud computing.
Meet Canonical at KubeCon + CloudNativeCon North America 2024
We are ready to connect with the pioneers of open-source innovation! Canonical, the force behind Ubuntu, is returning as a gold sponsor at KubeCon +...